“Empower your students for the future with experiential and hands-on learning.”
Coding with Robots, Drones, and Wearables
- STEM and STEAM Coordinators
- CTE Coordinators
- Curriculum Coordinators
Types of Implementation
- STEM and STEAM Programs
- 3D Virtual Reality
- Enhance Curriculum
An additional benefit over the traditional robotics kits for schools and districts is the concept of an elastic education system: flexible curriculum that it is used across classrooms in robotics, physics, math, engineering, coding, and arts. The same robots can be used in classrooms from K-2 right through 12th grade.
1. Cutting-Edge Robotics Kits.
Cumbersome building with tiny pieces is a thing of the past. Today, 3D design and 3D printing are technologies teaching students to prepare for today?s jobs. Instead of focusing on building, schools should focus on modern ground robots, drones, robotic arms and wearables. Students should have a deep dive into the world of sensors.
2. Hyper Immersive Software
In order to deep dive into the world of sensors, mobile and web applications should be the delivery of these tools. Students should quickly transition out of graphical block programming and move into multiple, real world coding languages. The applications should be modeled after professional development environments using industry standard API reference, coding templates and error messaging.
3. Elastic Education Cloud
It?s important for this technology to be created with Teacher and Student Centered Pedagogy and optimized for differentiated teaching and learning. The applications should grow in depth as students spend more time while providing a foundation of computational concepts to use in complex problem solving in the areas of math, physics and data science.